﻿package  PinballCode.Art{
	
	import flash.display.MovieClip;
	import flash.text.TextField;
	
	var myTextField:TextField;
	
	public class FlipperArt extends MovieClip {
		
		
		public function FlipperArt() {
			init();
		}
		
		public function init()
		{
			myTextField = new TextField();
		}
	}
	
}
